{"version":"1.0","provider_name":"revolgame-blogs","provider_url":"https:\/\/www.revolgames.co\/blogs","author_name":"admin","author_url":"https:\/\/www.revolgames.co\/blogs\/author\/admin\/","title":"How to Make A Game Art Portfolio [Guide for 2d & 3d Artists] - revolgame-blogs","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"8o9hinD76X\"><a href=\"https:\/\/www.revolgames.co\/blogs\/how-to-make-a-game-art-portfolio\/\">How to Make A Game Art Portfolio [Guide for 2d &#038; 3d Artists]<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/www.revolgames.co\/blogs\/how-to-make-a-game-art-portfolio\/embed\/#?secret=8o9hinD76X\" width=\"600\" height=\"338\" title=\"&#8220;How to Make A Game Art Portfolio [Guide for 2d &#038; 3d Artists]&#8221; &#8212; revolgame-blogs\" data-secret=\"8o9hinD76X\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/* ]]> *\/\n<\/script>\n","description":"The biggest obstacle to getting hired is a confusing portfolio. Your game art portfolio is the first thing a recruiter sees. It must immediately prove your technical skills and how creatively you solve visual problems. Aspiring artists often include too much work. US game development studios do not want quantity. They need a curated portfolio [&hellip;]","thumbnail_url":"https:\/\/revolgames.s3.us-east-1.amazonaws.com\/assets\/info-12-1766488621-6836.jpg"}